DOCUMENT:Q156597 08-NOV-2001 [homegame] TITLE :Head-to-Head Play on Directly Connected Macintosh Computers PRODUCT :Microsoft Home Games PROD/VER:MACINTOSH:1.0 OPER/SYS: KEYWORDS:kbfaq ====================================================================== 1.0 MACINTOSH kbusage kbsetup kbmm ------------------------------------------------------------------------------- The information in this article applies to: - Microsoft Close Combat for the Macintosh 1.0 ------------------------------------------------------------------------------- SYMPTOMS ======== When choosing Head To Head game on two directly connected computers, you get the following error message: A valid TCP/IP connection is required for Two Player play. RESOLUTION ========== Your computer must be configured to use an Internet Protocol(IP) Address to play a head-to-head game in Close Combat. This article explains how to configure the necessary TCP/IP settings for two Macintosh computers directly connected to one another. You must configure an IP Address for each of the two machines to play a head-to-head game in Close Combat. NOTE: Because you are not playing across a network, these IP Addresses do not have to be addresses assigned by a network system administrator or by an Internet service provider. They can be any series of numbers you and your opponent choose (for example, 111.11.111.111 for one machine and another IP address for the other machine). Any series of numbers will work. Make a note of the numbers you choose. You will need to know these numbers later. For head-to-head play, each player must have a Close Combat compact disc. Use the following steps to configure your IP Address for head-to-head play on the Macintosh: 1. Go to Control Panels. 2. Select TCP/IP. 3. Connect via: Ethernet. 4. Configure: Manually. 5. Type "" (without the quotation marks) in the IP Address field (where is the numbers you chose.) 6. Close TCP/IP. If prompted to Save, click Save. 7. You may get a dialog box that says You have not provided a subnet mask value. TCP/IP will use a default subnet mask that corresponds to your IP address. 8. Click Continue. 9. Open Close Combat. 10. Select Head to Head Play (button with two heads). The Two Player Options dialog box should open. 11. Type your opponent's IP address in the Remote IP Address field. (Remember: This can be any number the two of you have agreed upon.) 12. If you are initiating the connection, then choose that option. If you are waiting for your opponent to connect with your machine, then choose that option. (In this instance, this article will assume that you are initiating the connection. The other player must enter your IP address in his/her Remote IP Address field, click Wait For Connection, and then click OK. You may hear a message saying, "Waiting for connection." 13. On the machine that is initiating connection, click Begin. The Initiating Game With Address "xxx.xx.xxx.xxx" dialog box appears. After a few seconds, you and your opponent should hear "Connection Established." 14. Both players should select Begin. 15. You should both hear, synchronizing machines. 16. You may both deploy your troops and begin playing Close Combat. MORE INFORMATION ================ If you still experience problems initiating a head-to-head game after you have properly configured your computer, make sure your machine cables are properly connected. Additional query words: 1.00 multi-player multiplayer playing others friends how to play www world wide web world-wide-web mac ====================================================================== Keywords : kbfaq Technology : kbHWMAC kbOSMAC kbHomeProdSearch kbGamesSearch kbZNotKeyword kbCloseCombatSearch kbCloseCombatMac Version : MACINTOSH:1.0 Issue type : kbinfo ============================================================================= THE INFORMATION PROVIDED IN THE MICROSOFT KNOWLEDGE BASE IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND. MICROSOFT DISCLAIMS ALL WARRANTIES, EITHER EXPRESS OR IMPLIED, INCLUDING THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL MICROSOFT CORPORATION OR ITS SUPPLIERS BE LIABLE FOR ANY DAMAGES WHATSOEVER INCLUDING DIRECT, INDIRECT, INCIDENTAL, CONSEQUENTIAL, LOSS OF BUSINESS PROFITS OR SPECIAL DAMAGES, EVEN IF MICROSOFT CORPORATION OR ITS SUPPLIERS HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. SOME STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF LIABILITY FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES SO THE FOREGOING LIMITATION MAY NOT APPLY. Copyright Microsoft Corporation 2001.