Use the following steps when creating a program that multicasts ASF streams stored as files on your server.
The illustration shows NetShow Server and the HTTP server on separate computers. While all software can run on a single computer, if you plan to use NetShow Server's unicast HTTP streaming, you must run your HTTP server on a separate computer.
For more information, see Creating a Publishing Point.
The channel includes the IP address and port on which the stream is multicast, the name of the stream format used on the channel, and the network location where clients can obtain the channel information. To specify the stream format, reference the .asd file used when the file was created through the Real-Time Encoder, or reference the .asf file itself in those cases where the file was created using other tools.
For more information, see Creating a Channel.
For more information, see Exporting a Channel.
Add the stream to the program by specifying the channel you created and the stream's source. To specify the source, use the MMS protocol and specify the name of the server, the alias for the publishing point, and the file name:
mms://servername/pubpointalias/filename.asf
For more information, see Creating a Program and Adding Active Streaming Media to a Program.
Clients use the announcement to locate the .nsc file that supplies channel information for the program. Announcements are saved as .asx files. After you have created an announcement, you can distribute it in a variety of ways: store it on the HTTP server where clients using the embedded player or stand-alone player can access the file through a Web page; store it in a public directory on a LAN where clients using the stand-alone player can open it; or distribute it through e-mail to clients using the stand-alone player.
For more information, see Creating a Program Announcement.
For more information, see Starting and Stopping a Program.
© 1997 Microsoft Corporation. All rights reserved. Terms of Use.