Returns a String value specifying a marker name.
object.GetMarkerName MarkerNum
Parameter Description MarkerNum A Long value specifying the marker number.
To get the name of a marker, set MarkerNum to the number of the marker you want.
If a file has no markers, MarkerCount is zero. If a file has markers, MarkerCount is greater than zero. Marker numbers start at 1.
Note Not all ASF files have markers. Use MarkerCount to find out how many markers are in the current file.
If Nsoplay1.MarkerCount > 0 Then MsgBox "Marker 1 is named " + Nsplay1.GetMarkerName(1) + "." End If
Return to Player Control Reference.
© 1997 Microsoft Corporation. All rights reserved. Terms of Use.